![]() In further Unity releases, they might be moved to the package manager. Both features build on top of the existing Tilemap system introduced back in Unity 2017.2, and working with them today is just as easy! They are also natively integrated into the Editor. The new Tilemap features provide a fast and performant way to create 2D environments based on isometric and hexagonal grid layouts, the likes of which are seen in many game classics, including the first entries of the Diablo and Fallout franchises, Civilization, Age of Empires, and many more. ![]() ![]() With the release of Unity 2018.3, we introduced Isometric Tilemap support - closely following Hexagonal Tilemap support which was added in the 2018.2 release.
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